Tuesday, 15 November 2022

shyeheya

A question to those who set puzzles, do you ever find yourself self-imposing really arbitrary restrictions onto the puzzle based purely off aesthetics? And not just symmetry or clue count, for example, in Heyawake I try to avoid 4-way intersections of borders as much as I can, for no other reason than I think it looks better. In making today's Parquet I found myself doing the same thing, except allowing it when a region border and subregion border crossed over each other, because that looks cool 😎 Sometimes though, it's these little restrictions that fuel our creativity, because I'm quite happy with how this came out, and hope you enjoy it too!

Rules: In each bold region, entirely shade one subregion and leave the other unshaded such that all shaded cells form one orthogonally connected area with no loops. A loop is any orthogonally connected sequence of cells that returns to the same starting point, this includes 2x2s of shaded cells.
Example Puzzle: https://tinyurl.com/mph36k6r
Previous GAPP: https://discord.com/channels/709370620642852885/911691996366786600/921255003988045854

Solve the puzzle in 1:30 or less for a Speedy Sloth 🦥
Solve the puzzle in 3:00 or less for a Quick Crab 🦀
And all other correct solves earn a Mighty Marquesan Monarch 🐦

Solve on Pzprxs: https://tinyurl.com/4xwyp8c9