Thursday, 7 September 2023

shyeheya

Walkthrough for yesterdays Alcazar, explained by Jovi:
https://www.youtube.com/watch?v=pbcUEwwhJn8

"Good, good." Alcazar continues, "These trials were for you to earn my trust. Shye, I'm sorry I had to keep you in the dark for so long, your encounter with Martha made things... complicated."
I take a moment to collect my thoughts, "So... you know her? Why did you send me to get the venom and stuff?"
He takes a deep breath, looks up in thought, then begins to pace. "Roughly a thousand years ago, when Puzzulia was at the height of its conflict and on the verge of war, the rulers of the kingdoms sent forth eight representatives each."
"That was in the book!" Jovi interjects, "They were the Clues, but... it all got resolved right?"
"The war may have been subverted, but it was hardly a resolution. No, here's what the book doesn't tell you: The Clues were beings given prolonged lives, instructed by each ruler to keep the other side from ever taking control, an eternal stalemate. It was the beginning of the Borderland era, the segregation of puzzle types." He stops pacing and turns back to us. "Martha and I were two of the original 16 Clues, and some of the few still remaining at all. I really should thank you, ever since your group started this GAPP venture, I've felt more alive than ever before!"

Rules: Connect some pairs of orthogonally adjacent gridpoints to draw a non-intersecting path from one of the larger points to the other. Bold borders cannot be part of the path. The path and the borders together must divide the grid into regions, which may not include any dead-end lines. Each region must contain exactly one house

Be sure to take some time to digest those rules! Also, I've provided two display choices for you to pick from, use the example puzzle to decide which one you find friendlier 😄
And since this is a weird one, I've also got a handy dandy pair of GAPP 101's that should get you moving if you need it!
1. Vertices along the grid boundary cannot be touched by the path, so adjacent cells along it have to be connected (emoji) :inventivepuzzle:
2. In order to avoid dead-ends, the path has to enter and exit certain vertices, this is often very constrained! (emoji) :beautifullogic:

Example Puzzle:
https://tinyurl.com/22aeax7f (gridpoints display)
https://tinyurl.com/2cwsovqy (dotted lines display)

Solve the puzzle in 4:00 or less for a Speedy Sloth 🦥
Solve the puzzle in 8:00 or less for a Quick Crab 🦀
And all other correct solves earn a Segregated Secretarybird 🐦

Solve on Penpa+:
https://tinyurl.com/25csrzq6 (gridpoints display)
https://tinyurl.com/28gbnbj2 (dotted lines display)